PACKAGE

Halloween Event

19.99 USD
Halloween Event
Halloween Event
Halloween Event
Halloween Event
Halloween Event
Halloween Event
Halloween Event
Halloween Event
Halloween Event
Halloween Event
Halloween Event
Halloween Event
Halloween Event
Halloween Event
Halloween Event
Halloween Event
Halloween Event
Halloween Event
Halloween Event
Halloween Event
Halloween Event
Halloween Event
DETAILS

## 🎥 **[Watch the trailer]([https://www.youtube.com/watch?v=JGNQmW0oZCg])**

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## 🎃 **Why k0sseK Halloween: The Curse?**

**kossek_halloween** is a complete Halloween event for FiveM, built around one idea: a curse that players pass to each other. A seance at an altar summons **the Phantom**, a burning car with no driver that hunts only the player who carries **the Mark**. Everyone else it passes through like a ghost. The Marked player tackles someone to hand the curse on, every pass wounds the Phantom, and the server beats it together.

Around the hunt: a **cursed teddy bear** that cannot be dropped, **trick or treat** at 349 houses, graves with zombies, a **witch's cauldron** with a roulette and a server-wide goal, decorations you place in game, and a **Horror Director** for your admins. Works on **ESX**, **QBCore** and **QBox**.

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## ✨ **Features**

  • **The Seance** — Players light candles at an altar; the last one to light carries the Mark. The bigger the circle, the stronger the Phantom and the better the loot. Vessels let small groups, and even a single player, play.

  • **The Phantom** — A burning driverless car (or a flaming rider on a bike) charges the Marked player from the road behind them and knocks them down. No damage, no real explosions.

  • **Pass the Curse** — Tackle another player or a vessel to pass the Mark. Every pass costs the Phantom health; at zero the players win Relics, pumpkins and candy. Running away, hiding or jumping in a car moves the Mark on and costs candy.

  • **The Witching Hour** — Inside the hunt's zone the city lights go out and the picture turns red, only for the players in the hunt. Works with cd_easytime, qb-weathersync, vSync, Renewed-Weathersync or no weather script.

  • **The Cursed Bear** — It cannot be dropped and keeps turning up: in your passenger seat, on a bench, on a roof, right behind you. It earns candy while it gets hungry, pays only when another player accepts it, and bites when it starves. A Book of the Bear on a lectern at every grave keeps the records.

  • **Trick or Treat** — 349 houses across the map. Players knock at the front door (254 houses) or wave at the letterbox. Two safe knocks a day, then the greedy get tricks: a taser, a clown, a UFO abduction, a mime who steals candy, an exploding pumpkin and more.

  • **Graves and Zombies** — One safe dig per grave, then a zombie climbs out of the ground for the greedy.

  • **The Witch's Cauldron** — Bank candy so it is safe, brew Cursed Pumpkins, open them in a roulette, trade ash for a Relic, buy from the shop, collect milestones and a dated trophy. Every deposit fills a server-wide brew whose stages pay everyone who helped, with a notice board showing the records.

  • **Fair Rewards** — Daily limits with diminishing returns, guaranteed milestones and a pity system: the average player leaves with something and nobody farms half the loot. Safe and classic loot presets.

  • **Horror Director** — `/hwadmin` with a live overview: start a hunt where you stand, give the Mark, send the Phantom and drive it yourself, switch the lights off, play a sound behind a player, send a haunting or a trick, hand out a bear.

  • **In-Game Creators** — Altars, vessels, graves, cauldrons and houses are placed and moved in game and saved in the database. Defaults on open ground of the standard map are included.

  • **Decorations** — `/hwdecor` dresses the city: pumpkins, gravestones, coffins, candles, skeletons, ghosts, bats and more, placed with a live preview, seen by every player, saved in the database.

  • **Five Custom Props** — The cauldron, the candy pail, the ritual circle, the notice board and the lectern.

  • **Profiles and Text Sets** — `casual`, `balanced` or `serious` (no jump scares, nobody knocked down, the Mark only by consent). A `mundane` text set tells the same game without ghosts, for strict RP servers. Every player can turn scares off for themselves.

  • **Schedule and Webhooks** — Hunts start on their own at set times or before your restarts. Discord logs for hunts, the bear, loot and admin actions.

  • **Multi-Framework Bridge** — ESX, QBCore and QBox through an open bridge. ox_inventory, qb-inventory, ps-inventory, lj-inventory, qs-inventory or ESX's own.

  • **Multi-Target Support** — ox_target, qb-target, or keys with an on-screen prompt.

  • **8 Languages** — English, Polish, German, French, Spanish, Italian, Czech, Swedish.

  • **Optimized and Secure** — Idle when nothing happens: no loops without a hunt, a bear or a player nearby. The server checks every pass, hit, knock, dig and payout, with a call limit per player on every entry point.

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## 📋 **Requirements**

ox_lib, oxmysql (tables are created on first start), OneSync, and ESX, QBCore or QBox. Game build 2699 or newer recommended; 3258 for Rockstar's own zombies. Older builds fall back to base-game models and effects.

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## 📞 **Support & Community**

Need help? Read the **[documentation](https://k0ssek-scripts.gitbook.io/docs/scripts/halloween)** or join our **[Discord](https://discord.gg/eZN5ycvPVs)** for fast support and updates.

🎟️ Get **-20% OFF** on your first order — claim your code on Discord.